Since I started playing the game – exactly 11 months ago as of today – I’ve created a Screeps AI, with some ~50,000 additions to the GitHub repository, which I dubbed Overmind (much of the code is vaguely Starcraft-themed). The units run in real-time even when you aren’t actively playing the game, and the game progresses on the scale of weeks or months, so the more you can automate, the better.Ī summary of Screeps game info, release dates, and news coverage. However, unlike most RTS games, you cannot actively control your units you must instead write code to govern their behavior using JavaScript (or a transpiled language). Like most RTS games, the core objective of Screeps is to expand your territory and defend against other players. (If you didn’t know me in early 2017, it’s probably because I was hiding in my room programming.) If you knew me in early 2017, you probably knew I became entirely too invested writing an AI for the programming strategy game Screeps.
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